Monday, February 3, 2014

How long does it take?

Here is the scenario, a user of your system (end-user, business, stakeholder, etc) finds a bug, which gets reported to you. You analyse it, you know how to fix it, you go right ahead and code it in; but, how long does it take for your user to actually see it implemented? Think of that bug as any code change; a real defect, a new feature, whatever; if it takes a few hours to get it coded, why does the user need to wait a week, or two, to actually see it? Oh!, I see, this is why:
  • the developer needs to stop doing what he is doing, developing!
  • build the code
  • change a few configs
  • make the deploy package
  • submit a request to the deployment team
  • call one of your contacts cause deployment team is not responding
  • call again, luckily someone is available
  • got an email “Deployment completed!”
  • open the site to run a smoke test, 500s all over the place :o
  • jump on a conference call, bla bla bla
  • … (oh my God, I said not to delete that file)
  • deployment finished
  • let QA know to go ahead and test it
  • QA is in the other side of the world, not gonna happen today
  • QA finds something, another email, another day
  • change the code, another email, another day
  • done! staging looks good; what, staging? Yes, but don’t worry, move this to production will be straightforward (ha!)
  • (more or less, I think I made my point clear)

Continuous Delivery (CD) has being around from the early days of the agilism (is that a word?) and extreme programming, and before that as well, if we dig into the lean manufacturing principles of the Toyota Production System. In these days, and with the popularity of DevOps and the cloud, CD has exploded and tons of options are available to overcome the aforementioned situation, technology-specific as well as technology-agnostic.

I was not planning on writing this much, I rather show what I got. The following is just one setup that I have for one specific project. If you see it with clinic eyes, you will tell areas of improvement, there are, but it fulfils the needs as is (push your decisions up to the point where you really need to make them, rather than “guessing” what’s gonna happen, as Martin Alaimo told me once).

Alright, this is my deployment pipeline, it is a visual representation of the health of the system and environments. The more boxes (jobs) you have, probably better, since if anyone turns red, you know exactly where to get your hands on.
This is running on a GUI-less Ubuntu server, Jenkins is the continuous integration server, and through the build pipeline plugin is how you get the graphical dashboard.


Lets break down each job to understand its responsibility.
  • CEMS_CI
    • Git is used as a SCM, so the Jenkins git plugin needs to be installed
    • Poll the upstream git repository at night, which is alright in terms of a daily build, but not exactly what I would like, I tell you why. Jenkins exposes a REST webapi that you can leverage to request a given job to run. That said, it is fairly simple to configure a post-receive git hook to run a curl command, so with that, what you would accomplish is to have one build per developer’s commit (even more frequent feedback of the system health). 
      In the case of this project, the git repo is an in-company instance of gitorious, so a development team has no access to manipulate the given hooks. Github does give you that possibility, which is neat, so if Github is your upstream repo, and your Jenkins is accessible through the internet, you could accomplish this.
    • Pull the latest changes from the upstream git repository. This will look only after to the master branch, so any code not ready to be integrated needs to be on its own branch (refer to this great branching strategy).
      The job will run under the jenkins user, so you need to make sure that it is able to ssh connect to the repo, load everything needed on its PATH, rvm etc etc (not the scope of this post)
    • Run a bash script to install new ruby gems and run common rake tasks. The last task, running your tests, should really be your QA. If all tests pass, you must be able to ship the software without fear.
       #!/bin/bash
       bundle install
       bundle exec rake db:migrate
       bundle exec rake db:seed
       bundle exec rake db:test:prepare
       bundle exec rake ci:setup:rspecdoc spec
    • Publish rails stats and ruby code coverage results, which in terms of quality, you can set it up to make the build fail if it goes below a given % threshold
    • Tag the upstream repo for traceability (read more about git tags)
    • and finally, if all above steps are ok, automatically trigger the next job Deploy to Dev
  • Deploy to Dev
    • Clone the repo, push it to a bare local one, created to mimic the upstream one (given that one is within our control, we can manage the hooks at our own will)
       #!/bin/bash -e
       echo "Preparing to deploy dev..."
      
       if [ -d "./tmp" ]; then
         echo "Removing old files"
         rm -rf "./tmp"
       fi
      
       mkdir tmp
       git clone git@[repo_url].git tmp
       
       cd tmp
       git remote add [remote] "/opt/git/[local_repo].git"
       
       echo "Pushing source code to dev..."
       git push [remote] master
       
       echo "Done!"
    • Now, on your post-receive hook of the local repo, run this (make sure it is executable first)
       $ chmod +x hooks/post-receive 
       # hooks/post-receive
       
       #!/bin/sh
       # Deploy Development environment
       
       echo "Sit back, your deployment is kicking off..."
       
       # Kill server
       kill -9 $(pidof ruby)
       
       APP_PATH="[my_app_path]"
       
       if [ -d "$APP_PATH" ]; then
         echo "Backing up old version..."
         ./backup_site.sh
         rm -rf $APP_PATH
       fi
       
       cd $APP_PATH
       unset GIT_DIR
       git pull origin master
       bundle install
       bundle exec rake db:migrate
       bundle exec rake db:seed
       
       # Start server once again on the background
       nohup rails server &> /dev/null &
    • and finally, if all above steps are ok, automatically trigger the next job Dev Readiness
  • Dev Readiness
    • Its responsibility is to ask the app if it is up and running by executing a curl command to a preconfigured route
       #!/bin/bash
       curl -X GET 'http://localhost:[port]/health' -I 
    • finally, its post-build action is to set to manual-trigger a deploy to the next environment (this is the only human interaction to get app on the next server, upgraded and running)
The Deploy to Stage job will pretty much do the same as Deploy to Dev. We can then add jobs like this one for any other environment we want to manage, with pretty much very low effort, repeatable, repeatable, repeatable.

Wrapping up, I don't want to leave without mentioning Nico Paez, who was the one who has shown me the Jenkins build pipeline for the first time, in one of the many agile events we connect in.

Saturday, July 27, 2013

Kicking off second year of Comunidad Prode

We are just a few days away of a new season of the Argentina professional soccer league, which in terms of Comunidad Prode, means the site second year of life!

During the off-season (and a little before too), I have tried to focus on upgrading the site, in order to bring end users always a better experience. That means, keep up with the latest and greatest versions of frameworks, gems, etc, as well as improving performance by running different set of profiling tools. Major list of upgrades are as follows...






As of now, we have around 1100 people playing on the site, and we look forward to, not only have more players, but to enrich experience of current ones!!

Sunday, July 21, 2013

Screencasting the RomanNumerals kata

In every aspect of life, it is known that practice something will make you better at it. Sportsman practice long hours before a given competition, musicians practice as well before performing on stage, but us, software people (developers, architects, etc), not always do the same thing.

Quoting Robert Martin (aka Uncle Bob) in his book The Clean Coder, "you should plan on working 60 hours per week. The first 40 are for your employer. The remaining 20 are for you [...] you should be reading, practicing, learning, and otherwise enhancing your career. [...]  During that 20 hours you should be doing those things that reinforce that passion [towards software]. Those 20 hours should be fun!"

That said, I have decided to record and share this following kata, hoping that someone picks it up and get contagious, in a good way :).
Audio is in Spanish thou, bummer, I know.

Closing... If you haven't read The Clean Coder, and now you feel like doing it, I humbly suggest reading Clean Code first.


Wednesday, March 6, 2013

20th anniversary of Ruby, version 2.0 is out!

Ten days ago or so, the first stable release of ruby 2.0 was shipped, so I decided to give it a try. Since I had to do a few things to get it working, I list them all below as a cheat sheet for myself, or others as well...

First of all, I should mention that I run OSX 10.8 Mountain Lion.That said, let's see.

Get the latest version of RVM and check if I am missing any required package:

 $ rvm get stable  
 $ rvm requirements  

In my case, openssl is what I needed to install, but other scenarios might be different.

 $ rvm pkg install openssl  

Then, when I tried to install a gem, i got an error like the following:

 ERROR: Loading command: install (LoadError) 
 cannot load such file -- openssl

That might be because there is an incorrect reference to the openssl config file, so, let's see where it did install, and then provide the correct path

 $ find . -type f -name "openssl.cnf"  
 $ rvm install 2.0.0 --with-openssl-dir=[path_found_above] --verify-downloads 1

After that, everything went fine.
In order to check all ruby installations your system has, you can run:

 $ rvm list  

Version 2.0.0-p0 should be there, and if you want to make your default, do:

 $ rvm --default use 2.0.0  

Even though you make any given ruby version the system's default, I humbly suggest creating gemsets per directory, with its own version of ruby and gems. For further reading about gemsets, check this out.



Sunday, January 27, 2013

Speaking at January monthly meeting of Agiles Buenos Aires

Last Thursday 17th, the monthly meeting of the Buenos Aires Agile community took place at the MUG. In this opportunity, Gastón Algaze and I have facilitated once again (we don't mean to bore people :)) our session presented at Ágiles 2012: El tamaño Si importa: los desafíos de escalar scrum.

Different from Ágiles, where the talk was time-boxed to 50 minutes in order to fit in the agenda, this time we had a nice 2-hour slot to extend the debate, and drill down whenever the audience required so. 

I am dropping the slides below one more time, in case you have landed here without reading the original post. With not much more to say, I don't want to leave without thanking Adrian Eidelman and Martin Salias, the organizers of this meetup, for giving us the chance to present once again. Thanks!


Thursday, November 29, 2012

Y otro año ágil que se va!

(sorry, this entry is only available in Spanish, at least for now)


Como más de uno sabrá, en Octubre pasado se llevó a cabo la 5ta edición de las Jornadas Latinoamericanas de Metodologías Ágiles, en la ciudad de Córdoba, un evento anual que es impulsado y llevado adelante íntegramente por la comunidad, mas allá del aporte económico de los sponsors.

Al igual que en años anteriores, la diversidad de temas que se trataron en paralelo daba lugar a que cualquiera de los asistentes pudiera armar su propio mini-track. La oferta de temas a elegir variaba desde conceptos teóricos acerca de la metodología, pasando por técnicas de coaching, y llegando hasta temas específicamente técnicos como ser aplicar cierta práctica ágil en un determinado lenguaje de programación y/o contexto.

En mi caso personal, tuve la suerte de quedar elegido para dar una sesión, junto con Gastón Algaze. Cuando propusimos la charla al comité, allá por Mayo, no estábamos muy convencidos si era un tema que la audiencia quisiera escuchar, y viendo la enormidad de tópicos propuestos, fuimos gratamente sorprendidos cuando quedó seleccionada. Así mismo, durante las Jornadas, el aula estaba colmada, habiendo gente sentada hasta en el piso.

La charla fue titulada “El tamaño Si importa: los desafíos de escalar scrum”, si bien el título puede ser muy abarcador, el enfoque de la misma estaba centrado alrededor de las tres siguientes áreas: equipos (muy) grandes, equipos distribuidos y contexto corporativo. Para aquellos interesados, les dejo abajo los slides de la presentación, que por sí sola quizás no tenga tanto valor, dado que hemos priorizado imágenes por sobre texto, pero siéntanse libres de contactarme para mas detalles.



El 2012 no sólo fue este evento; la comunidad se mueve todo el año. En Mayo, Buenos Aires fue sede de un Scrum Gathering, en el cual tuve la suerte de trabajar dentro del comité organizador, también junto a  Gastón Algaze, Carlos Peix, Juan José Zapico, entre otros. Este es un evento regional, que va rotando de sede alrededor del mundo, patrocinado por la ScrumAlliance, y con el apoyo de los sponsors locales.
   
¿Qué hay para el 2013? Seguramente mucho. Por lo pronto ya está definida la sede de las 6tas Jornadas Ágiles anuales, siendo la misma la ciudad de Lima, Perú, y si todo va bien, allí nos veremos!

Saturday, November 10, 2012

ComunidadProde is now on your iPhone



By using this awesome app, Quicklytics (besides that I know its creator, Eduardo Scoz), we saw that about 10-15% of Comunidad Prode users, were accessing the site via a mobile device.

Honestly, not a good thing if you trying to tiny pick portions of your smartphone, to enter data.. this would be for sure impacting negatively in the user experience.

Given that from day zero, we were announcing that mobile support would come soon, other priorities push it aside a little bit, but today is the day; launching the iOS client, where users can now use to submit their predictions, and also keep track of their rankings, either from the different divisions they play in, and also their custom groups.

Info of the app is in Spanish though, given the target audience. You can read more in the AppStore!